AI Insights · Timothy · October 2022
Top 5 Boxing Games on iOS in Austria Q3 2022
Discover the performance of the top 5 boxing games on iOS in Austria for Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 saw interesting trends for the top 5 boxing games on iOS in Austria. Here’s a closer look at their performance in terms of weekly downloads, revenue, and active users.
Punch Guys by Rollic Games had its ups and downs. Weekly revenue started to pick up in August, peaking at $16 in the first week of September. Downloads fluctuated, reaching a high of 467 in early July before dropping and then slightly recovering to 381 in early September. Active users mirrored this trend, peaking at 440 in early September before settling at 245 by the end of the quarter.
MMA Manager 2: Ultimate Fight from Prey Studios showed a clear peak in weekly revenue at $149 in early August, followed by a decline, ending the quarter at $36. Downloads were highest in mid-July at 402 but saw a significant drop, stabilizing around 54-78 per week in the latter part of the quarter. Active users peaked at 478 in early August and then gradually decreased to 213 by the end of September.
Real Boxing 2 by Vivid Games S.A. experienced a decline in weekly revenue early in the quarter, hitting a low of $31 in late August, but it recovered to $107 by the end of September. Downloads saw a similar pattern, dropping to 58 in late August but rebounding to 171 by quarter’s end. Active users also declined early on but showed signs of recovery, growing from 119 in late August to 266 by the end of September.
EA SPORTS™ UFC® 2, published by Electronic Arts, had relatively stable revenue, peaking at $86 in late August. Downloads remained consistent, hovering between 81 and 122 throughout the quarter. The game maintained a steady number of active users, around 1.2K to 1.5K each week.
I, The One - Fighting Games from Azur Interactive Games Limited saw varied weekly revenue, peaking at $25 in late August. Downloads were highest in late August at 133 before dropping to 68 by the end of September. Active users showed an upward trend, peaking at 753 in late August and maintaining over 700 towards the end of the quarter.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the mobile gaming market. For more detailed analytics and insights, visit Sensor Tower.